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        <title>Carve</title>
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        <title>aether</title>
        <link>https://carve.thorngale.net/magic/aether?rev=1673052009&amp;do=diff</link>
        <description>The Aether is the undiscovered force behind all magic in the universe of Carve. It is a morass of Eldritch life invisible to the eye and, in fact, to all human methods of detection thus far.

The words used to describe it are all misleading in some form. Calling the mass 'alive', for example, suggests an ability of the Aether to replicate in some fashion, which it does not do. It does, however,</description>
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        <title>limitations</title>
        <link>https://carve.thorngale.net/magic/limitations?rev=1673135378&amp;do=diff</link>
        <description>Spells are fairly powerful and their limitations are few, but thus far, one known limitation exists:

For reasons no one has yet been able to discern in-character, while you can do non-mass-preserving alchemy on a chunk of matter (e.g. turn an amount of iron atoms into the same amount of gold atoms), you cannot use mass-preserving alchemy on the exact same matter (e.g. turn the gold atoms back into iron atoms</description>
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        <title>pen</title>
        <link>https://carve.thorngale.net/magic/pen?rev=1673050253&amp;do=diff</link>
        <description>There is exactly one manufacturer of the writing implements (just “pens”), mostly because the market is tiny and so there’s no real competition. Each costs about on the order of about a thousand dollars, again mostly because it’s speciality-design. The writing implements are a lot like ball point pens with subtle differences – the most notable difference is their tips are ringed by tiny barbs that scratch your skin so the tincture can get into surface-level skin cells, designed in a way so the t…</description>
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        <title>sorcerers</title>
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        <description>There are usually a handful of sorcerers in any given nation, a bit like there are a handful of top-tier rocket scientists, and they tend to be employed by governments directly, receiving hazard pay for any actual spellcasting requested of them. Various high profile spells-gone-wrong cases are known in the public (often somewhat deliberately), which helps dissuade interest in the profession.</description>
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        <title>spell-tiers</title>
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        <description>Spell power tends to lie on a smooth gradient, but sorcerers usually use a classification system that splits them into three simple spell tiers: Low, medium and high.

As a general rule, the more powerful a spell, the more fleshrunes you’ll need to cast it.</description>
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        <title>tincture</title>
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        <description>The ink used for the runes (“tincture”) attracts the Aether’s attention whenever it is moved (accelerated/decelerated). You don’t want to waste the Aether’s attention, that will make it grumpy. People don’t understand anything about the Aether yet, so they mostly noticed that it seems to be impossible to “mass”-manufacture</description>
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