magic:aether
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
magic:aether [2023/01/06 23:56] – pinkgothic | magic:aether [2023/01/07 00:40] (current) – Rephrasing content pinkgothic | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | Magic is a rediscovered art. The setting’s equivalent of the Aztecs basically discovered it and so archeology | + | The **Aether** is the undiscovered force behind all magic in the universe of //Carve//. It is a morass |
- | In-character, | + | The words used to describe |
- | Basically, fleshrunes are the quickest, least deadly way of ‘communicating’ with these things, and you may freely consider these like instructions to a computer, if the computer was an unspeakable Eldritch god that sometimes instead decided to reach out and vaporise you instead, because you accidentally spelt out an insult. | + | It can make sense to view the Aether as an undivided whole, or as millions |
- | To clarify, this is a flippant summary, | + | While the Aether has a preference of matter over vacuum and is thus more readily available where matter exists, it is largely indifferent to the //nature// of the matter. The most notable exception |
- | Also, if you do ask the Aether to change you in some beneficial way, don’t expect that to work out // | + | The fleshrunes created by scribing runes with a tincture [[: |
+ | |||
+ | Even when the Aether cooperates, the results can be hazardous. Should |
magic/aether.1673049414.txt.gz · Last modified: 2023/01/06 23:56 by pinkgothic