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magic:sorcerers [2023/01/07 00:15] pinkgothicmagic:sorcerers [2023/01/07 01:07] (current) pinkgothic
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 Still, inevitably, there is a black market for sorcerers, and some hardcode hobbyists also fall into the topic, although the latter will have a very hard time getting at the necessary raw materials. (Reliable access to high-efficiency local anaesthetics or nerve blockers is also recommended.) Still, inevitably, there is a black market for sorcerers, and some hardcode hobbyists also fall into the topic, although the latter will have a very hard time getting at the necessary raw materials. (Reliable access to high-efficiency local anaesthetics or nerve blockers is also recommended.)
  
-At time of play, most legal sorcerers (~50 or so) are on [[:location:Mars]] to help in making it habitable, with only a small handful back on [[:location:Earth]] (~5 or so, likely one per political ‘super power’).+At time of play, most active legal sorcerers (~50 or so) are on [[:location:Mars]] to help in making it habitable, with only a small handful back on [[:location:Earth]] (~5 or so, likely one per political ‘super power’).
  
 There aren’t any notable amount of //illegal// sorcerers (that haven’t already messed themselves up beyond the ability to spellcast), maybe 5 imprisoned and another 5 free, all unaffiliated with each other. The ones that are free use their powers almost exclusively for alchemic transmutations of substances, and they aren’t likely to be active at a significantly higher rate than legal sorcerers. There aren’t any notable amount of //illegal// sorcerers (that haven’t already messed themselves up beyond the ability to spellcast), maybe 5 imprisoned and another 5 free, all unaffiliated with each other. The ones that are free use their powers almost exclusively for alchemic transmutations of substances, and they aren’t likely to be active at a significantly higher rate than legal sorcerers.
magic/sorcerers.1673050506.txt.gz · Last modified: 2023/01/07 00:15 by pinkgothic

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